Last Updated: 13 Jan 2025
Hide N' Prank
Hide N' Prank" is a fun and engaging hypercasual puzzle game that challenges players to solve tricky puzzles and uncover hilarious pranks. With multiple levels, each featuring unique scenarios, players must think creatively to progress through the game while being entertained by the pranks.
Challenges
During the development of the game, several challenges emerged that required careful attention to maintain an engaging and smooth user experience. As we worked on the level design, we had to ensure that the difficulty curve didn't hinder gameplay, especially as we incorporated various elements that could impact performance. Additionally, balancing user interaction, feedback, and overall game flow became crucial to keeping players invested without making the game feel either too challenging or too easy. Here are some of the key challenges faced and the approaches used to address them.
- The varying difficulty of each puzzle level created issues in maintaining a smooth gameplay experience.
- The game included multiple objects and animations per level, which led to performance issues on lower-end devices.
- Ensuring that the pranks provided a satisfying user interaction without becoming repetitive was tricky.
- Managing player progression without making the game too difficult or too easy was a key challenge.

Solutions
While developing the game, it became crucial to address several issues that arose with gameplay and performance optimization. To ensure that players could progress without becoming frustrated, I needed to carefully balance level difficulty, performance across devices, and offer rewarding user interactions. Here are the solutions I implemented to overcome these challenges and enhance the overall player experience.
To address the complexity of puzzle levels, I started by designing simple puzzles and gradually increased their difficulty, ensuring a smooth learning curve. I used Unity’s prefab system, which allowed me to easily modify and reuse level components, making the process of adjusting difficulty much more efficient and consistent.
For performance optimization, I focused on reducing polygon counts and implementing object pooling to minimize unnecessary resource usage. Additionally, I fine-tuned animations to ensure they ran smoothly, especially on lower-end devices. This helped maintain a consistent frame rate and smooth performance, providing an enjoyable experience for a wide range of players.
When it came to user interaction and feedback, I made sure to include a variety of animations and sound effects for each prank, keeping the gameplay fresh and engaging. I also ensured that the objectives in each level were diverse, providing new challenges as the player progressed. To maintain player engagement, I gradually increased difficulty and introduced new mechanics using Unity's level manager, making sure the game stayed challenging without being overwhelming.
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