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Last Updated: 11 Oct 2022

Cubix Challenge

Cubix Challenge is an exciting and immersive puzzle game with multiple levels, where players must solve intricate challenges to progress. Developed in Unity, the game offers a stimulating experience for both casual and experienced players. Each level introduces unique puzzles that keep the gameplay engaging and rewarding.

Challenges

Developing a game with multiple levels comes with its unique set of challenges, especially when it comes to maintaining high performance and creating engaging content for players. As the complexity of the game increases, balancing graphical quality with performance, designing levels that feel dynamic, and ensuring a smooth player progression system can all become tricky tasks. Additionally, saving game data and ensuring a seamless experience across multiple devices presents its own set of difficulties.

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  • Optimizing Game Performance Across Multiple Levels, With multiple levels, ensuring smooth performance while maintaining graphical quality was a challenge.
  • Designing levels that were engaging and offered increasing difficulty as players progressed was complex.
  • Ensuring the player's progress was saved across multiple levels and devices was a challenge.
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Solutions

When developing the game, several challenges had to be addressed to ensure both performance and player experience were optimized across multiple levels. From ensuring smooth gameplay on various devices to designing dynamic levels that maintained player engagement, each aspect required careful attention and strategic implementation. Additionally, managing player progression and ensuring seamless saving across levels and devices was a key focus to maintain a consistent and enjoyable experience.

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To optimize game performance across multiple levels, I leveraged Unity’s level streaming to load and unload assets dynamically, ensuring that only the necessary parts of the game were in memory at any given time. This significantly reduced memory usage and allowed the game to run smoothly on a variety of devices, from low-end mobile phones to high-performance PCs. Additionally, I optimized the game’s assets, including textures and models, to further improve performance without compromising the visual quality of the game.

To create engaging and dynamic level designs, I implemented a procedural level generation system. This allowed for the creation of levels with varying difficulty and ever-changing layouts, ensuring that no two playthroughs were alike. By introducing dynamic elements, such as random obstacles and enemies, I was able to keep the gameplay fresh and challenging, which encouraged players to continue progressing through the game.

For player progression and saving data, I utilized Unity’s PlayerPrefs for local storage, as well as cloud saving techniques to securely store and retrieve player data. This enabled players to pick up their game from where they left off, even when switching between devices. The seamless integration of these saving systems ensured a smooth and consistent progression experience, which is critical for player retention and satisfaction.

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