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Last Updated: 31 Dec 2024

FPS Commando

This is an action-packed multiplayer FPS game developed using Unity. Players engage in tactical combat across various levels, each offering unique challenges and intense shooting action. The game features multiplayer functionality, allowing players to team up and battle against each other in real-time.

Challenges

Developing a seamless and engaging multiplayer game required overcoming several key challenges, including real-time synchronization, level management, AI behavior, and performance optimization. Ensuring smooth multiplayer gameplay while minimizing latency was critical to providing a fair and competitive experience. Additionally, balancing multiple game levels and designing AI opponents that felt both challenging and natural added to the complexity. Optimizing the game for a wide range of devices, from high-end systems to lower-end hardware, was essential to making the game accessible to all players. Addressing these challenges was crucial to delivering a polished and immersive gaming experience.

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  • Ensuring smooth multiplayer gameplay with synchronized actions across players in real-time was challenging due to latency and networking issues.
  • Managing multiple levels with varying difficulty while maintaining optimal performance in Unity.
  • Developing intelligent AI that can engage players effectively while keeping the gameplay challenging.
  • Ensuring the game runs smoothly on various devices, particularly on lower-end systems.
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Solutions

In developing a seamless multiplayer experience, maintaining smooth synchronization, handling multiple levels, and optimizing AI were some of the key challenges I faced. Ensuring that the game ran efficiently across various devices while keeping the gameplay engaging for players required strategic solutions in networking, performance optimization, and AI design. Each of these areas presented unique hurdles that needed to be addressed to deliver a smooth, responsive, and enjoyable experience for all users. Below are the solutions I implemented to overcome these challenges and enhance the overall gameplay.

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To tackle the issue of multiplayer synchronization, I implemented Unity's Mirror Networking solution, which allowed me to optimize network code, reduce latency, and ensure that player actions were consistently updated across all devices. This approach minimized delays and provided a smooth, real-time experience for players, regardless of network conditions. By fine-tuning the network communication and reducing unnecessary data transmission, I was able to enhance the overall multiplayer experience.

For managing multiple levels with varying complexity, I utilized object pooling techniques to efficiently handle game objects and improve performance. Additionally, I implemented scene loading strategies like additive loading, which allowed for seamless transitions between levels without significant loading times. This approach ensured that performance remained optimal even as players progressed through different levels of the game.

To create challenging yet fair AI enemies, I used Unity's NavMesh for pathfinding and integrated behavior trees to allow AI opponents to adapt dynamically to players’ actions. This created a more responsive and engaging gameplay experience, where enemies could adjust their strategies based on player behavior. On the performance side, I employed asset optimization techniques, such as texture compression and dynamic resolution scaling, to ensure smooth gameplay even on lower-end devices without sacrificing visual quality.

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